Planetary Rover

Overview

Co-op game for 2-4 players, around 40 minutes

Planetary Rover is a game for 2-4 players, where players try to cooperatively pilot an exploratory rover on the surface of a remote planet. Players play cards from their hands to create and execute programs for the rover's movement. Using these programs, players try to accomplish increasingly complex scenario goals before their rover runs out of resources.

Setup

Each scenario has a mission plan with important information to set up the mission. This includes:

The rover is placed on the map on the indicated starting position, and the resource marker is placed on the first position of the scenario resource bar. Players are each dealt the number of cards indicated for the first resource bar position.

Remaining cards are placed in the stockpile.

Players leave space for two areas on the playfield. The "shared memory" sits directly next to the map. And the "stack" is played on the map near the stockpile.

Play

Players may discuss who would like to go first, and then play proceeds clockwise from the first player.

On each player's turn, they must take one of the following actions actions:

As cards are executed, they are moved from the instruction stack into the discard pile until the stack is empty. When the stockpile is depleted, shuffle the discard pile into the stockpile. If both the stockpile and the discard pile are empty, players skip their draw phase.

Each time the instruction stack is executed, the gameplay is advanced in two important ways:

  1. The rover moves on the map, action by action. The position is check for goals at each step. A rover accomplishes a goal if the rover reaches it at any step (for now at least).
  2. After the movement is completed, the marker on the resource bar advances one step. This may lead to a different hand size for the next round. If the marker would advance past the end of the bar, the game is over.
  3. If one of the scenario's target coordinates was reached while the instruction stack was executed, the resource marker does not advance.

Shared Memory

The shared memory area is a cooperative planning zone visible to all players. This area allows for limited strategic coordination between players. The shared memory functions as follows:

No table talk!

Players are not allowed to discuss what instructions are in their hands. However, the shared memory area provides a way for players to communicate their intentions without explicit discussion.

Ending the game

The game is over when the players either:

  1. Accumulate 10 points from successfully completed scenarios
  2. Advance the marker past the end of the resource bar in any scenario

Cards in the deck

Players will (currently) find the following available instructions:

Extending the mission

If the players have met the scenario goals, they can choose to extend the mission, rather than ending the scenario. If the players extend the mission they cannot choose to end the scenario again until the rover has reached another target site. Basically, this gives players the option to "press their luck" in order to acquire more points.